• Problème de connection " Config : input after the end of file "


    Bonjour à tous et à toutes je rencontre un problème lorsque je me connecte à mon serveur .

    J’ai suivi un tutoriel disponible à cette adresse : 

    Je n’ai installer aucun mod rien pour l’instant .

    Je lance mon serveur , il me lit bien tout mais malheureusement lorsque je me connecte il m’affiche “Config some input after the end of file” .

    Je ne sais pas du tout de quel dossier config peut venir le problème je m’en remet donc à vous .

    Je n’ai pas trouvé mes logs que ce soit dans le dossier config ou dans le dossier roaming

    Je vous joint donc une capture d’écran , inutile que de précisé que j’ai déjà chercher sur internet sans succès .

    Merci de votre compréhension je vous remercie d’avance si vous souhaiter que j’ajoute d’autres documents pour m’aider demander moi .

    Je vous joind le config.cpp contenu dans mon dossier @LifeByEpsyth_server\addons

    #define true 1

    #define false 0

    class DefaultEventhandlers;

    class CfgPatches

    {

    class life_server

    {

    units[] = {“C_man_1”};

    weapons[] = {};

    requiredAddons[] = {“A3_Data_F”,“A3_Soft_F”,“A3_Soft_F_Offroad_01”,“A3_Characters_F”};

    fileName = “life_server.pbo”;

    author[]= {“Tonic”};

    };

    };

    /Server Settings/

    class CfgServerSettings

    {

    class extDB

    {

    /Database Selection/

    Database = “AltisLife”; //Database config name

    /RCON Settings/

    RCON = false; //Enabled?

    RCON_Selection = “RCON”; //Selection of what RCON config to pull from the extDB Configuration file eg. [RCON]

    /VAC Settings/

    VAC = false; //Enabled? If you want to ban VAC’d players, edit it in the extDB Configuration file.

    /MISC settings/

    MISC = false; //Enabled? Allows you to use certain features that are not really related to the database for extDB

    /Logging Settings/

    LOG = false; //Custom Logging Enabled?

    LOG_Settings[] = {{“HACKER”,“hacker.log”},{“LOG2”,“debug.log”}}; //First Selection = ID | Second Selection = Log File

    /Debug/

    MySQL_Query = false; //Log queries? Only set this to true if you are developing.

    };

    };

    /Functions/

    class CfgFunctions

    {

    class BIS_Overwrite

    {

    tag = “BIS”;

    class MP

    {

    file = “\life_server\Functions\MP”;

    class initMultiplayer{};

    class call{};

    class spawn{};

    class execFSM{};

    class execVM{};

    class execRemote{};

    class addScore{};

    class setRespawnDelay{};

    class onPlayerConnected{};

    class initPlayable{};

    class missionTimeLeft{};

    };

    };

    class MySQL_Database

    {

    tag = “DB”;

    class MySQL

    {

    file = “\life_server\Functions\MySQL”;

    class numberSafe {};

    class mresArray {};

    class queryRequest{};

    class asyncCall{};

    class insertRequest{};

    class updateRequest{};

    class insertVehicle {};

    class bool{};

    class updatePartial {};

    };

    };

    class Life_System

    {

    tag = “life”;

    class Wanted_Sys

    {

    file = “\life_server\Functions\WantedSystem”;

    class wantedFetch {};

    class wantedPerson {};

    class wantedBounty {};

    class wantedRemove {};

    class wantedAdd {};

    class wantedCrimes {};

    class wantedProfUpdate {};

    };

    class Jail_Sys

    {

    file = “\life_server\Functions\Jail”;

    class jailSys {};

    };

    class Client_Code

    {

    file = “\life_server\Functions\Client”;

    };

    };

    class TON_System

    {

    tag = “TON”;

    class Systems

    {

    file = “\life_server\Functions\Systems”;

    class managesc {};

    class cleanup {};

    class huntingZone {};

    class getID {};

    class vehicleCreate {};

    class vehicleDead {};

    class spawnVehicle {};

    class getVehicles {};

    class vehicleStore {};

    class vehicleDelete {};

    class spikeStrip {};

    class logIt {};

    class federalUpdate {};

    class chopShopSell {};

    class clientDisconnect {};

    class cleanupRequest {};

    class setObjVar {};

    class keyManagement {};

    };

    class Housing

    {

    file = “\life_server\Functions\Housing”;

    class addHouse {};

    class fetchPlayerHouses {};

    class initHouses {};

    class sellHouse {};

    class updateHouseContainers {};

    class updateHouseTrunk {};

    class houseCleanup {};

    class preCheckHouse {};

    };

    class Gangs

    {

    file = “\life_server\Functions\Gangs”;

    class insertGang {};

    class queryPlayerGang {};

    class removeGang {};

    class updateGang {};

    };

    class Actions

    {

    file = “\life_server\Functions\Actions”;

    class pickupAction {};

    };

    };

    };

    class CfgVehicles

    {

    class Car_F;

    class CAManBase;

    class Civilian;

    class Civilian_F : Civilian

    {

    class EventHandlers;

    };

    class C_man_1 : Civilian_F

    {

    class EventHandlers: EventHandlers

    {

    init = “(_this select 0) execVM “”\life_server\fix_headgear.sqf”"";

    };

    };

    };

    Cordialement Damon54

  • Est-ce que tu peux poster le log entier?

  • Finalement la 4.0 est vraiment trop chiante je n’ai pas réussi à régler mon problème du coups je suis passer en 3.1.4.8 .

    De plus avec la version 4.0 je n’avais pas de log …

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