• [Résolu] Problème avec mon menu "Y"


    Bonjour à tous et à toutes,

    Je suis entrain de faire mon propre télèphone.
    Je voudrais faire en sorte que quand on appuie sur “Préfecture” ça ouvre une fenétre avec les licenses.
    Mon problème c’est que la fenétre s’ouvre mais les licenses ne s’affichent pas.
    Les licenses ne s’affichent que si je mets le RscControlsGroup et le RscStructuredText directement sur le téléphone.

    Screens :
    alt text

    alt text

    Mon code (Préfecture) :

    class life_pref {
    	idd = 2903;
    	name= "life_pref";
    	movingEnable = true;
    	enableSimulation = true;
    
    class controlsBackground {
    class pref: Life_RscPicture {
    idc = -1;
    text = "textures\tel\pref.paa";
    x = 0;
    y = -0.12;
    w = 1;
    h = 1.28;
    };
    
    class Licenses_Menu : Life_RscControlsGroup //a modifier
    {
    idc = -1;
    x = 0.4375;
    y = 0.66;
    w = 0.225;
    h = 0.18;
    
    class Controls
    {
    class Life_Licenses : Life_RscStructuredText
    {
    idc = 2014;
    sizeEx = 0.020;
    text = "";
    x = 0;
    y = 0;
    w = 0.27; h = 0.65;
    };
    };
    };
    };
    };
    

    Mon code (téléphone) :

    class playerSettings {
    
    idd = playersys_DIALOG;
    movingEnable = true;
    enableSimulation = true;
    
    class controlsBackground {
    class fondtablet: Life_RscPicture {
    idc = 9090909;
    text = "textures\tel\tel.paa";
    x = 0;
    y = -0.12;
    w = 1;
    h = 1.28;
    };
    
    class life_RscTitleBackground:life_RscText {
    
    };
    
    class MainBackground:life_RscText {
    
    };
    
    class Title : life_RscTitle {
    
    };
    
    class moneyStatusInfo : Life_RscStructuredText //a modifier
    {
    
    };
    
    class PlayersName : Title {
    
    };
    };
    
    class controls {
    
    class Life_RscButtonInvisible1 : Life_RscButtonMenu { //Prefecture
    animTextureNormal = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDisabled = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureOver = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureFocused = "#(argb,8,8,3)color(1,1,1,0)";
    animTexturePressed = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDefault = "#(argb,8,8,3)color(1,1,1,0)";
    colorBackground[] = {0, 0, 0, 0};
    colorBackground2[] = {1, 1, 1, 0};
    color[] = {1, 1, 1, 0};
    color2[] = {1, 1, 1, 0};
    colorText[] = {1, 1, 1, 0};
    colorDisabled[] = {1, 1, 1, 0};
    idc = -1;
    text = "";
    onButtonClick = "createDialog ""life_pref"";";
    x = 0.3125;
    y = 0.1;
    w = 0.075;
    h = 0.1;
    };
    
    class Life_RscButtonInvisible2 : Life_RscButtonMenu { //Banque
    animTextureNormal = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDisabled = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureOver = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureFocused = "#(argb,8,8,3)color(1,1,1,0)";
    animTexturePressed = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDefault = "#(argb,8,8,3)color(1,1,1,0)";
    colorBackground[] = {0, 0, 0, 0};
    colorBackground2[] = {1, 1, 1, 0};
    color[] = {1, 1, 1, 0};
    color2[] = {1, 1, 1, 0};
    colorText[] = {1, 1, 1, 0};
    colorDisabled[] = {1, 1, 1, 0};
    idc = 2401;
    text = "";
    onButtonClick = "createDialog ""life_banque"";";
    
    x = 0.4125;
    y = 0.1;
    w = 0.075;
    h = 0.1;
    };
    
    class Life_RscButtonInvisible3 : Life_RscButtonMenu { //Admin
    animTextureNormal = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDisabled = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureOver = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureFocused = "#(argb,8,8,3)color(1,1,1,0)";
    animTexturePressed = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDefault = "#(argb,8,8,3)color(1,1,1,0)";
    colorBackground[] = {0, 0, 0, 0};
    colorBackground2[] = {1, 1, 1, 0};
    color[] = {1, 1, 1, 0};
    color2[] = {1, 1, 1, 0};
    colorText[] = {1, 1, 1, 0};
    colorDisabled[] = {1, 1, 1, 0};
    idc = 2403;
    text = "";
    onButtonClick = "createDialog ""life_admin_menu"";";
    
    x = 0.6125;
    y = 0.1;
    w = 0.075;
    h = 0.1;
    };
    
    class Life_RscButtonInvisible5 : Life_RscButtonMenu { //Clef
    animTextureNormal = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDisabled = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureOver = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureFocused = "#(argb,8,8,3)color(1,1,1,0)";
    animTexturePressed = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDefault = "#(argb,8,8,3)color(1,1,1,0)";
    colorBackground[] = {0, 0, 0, 0};
    colorBackground2[] = {1, 1, 1, 0};
    color[] = {1, 1, 1, 0};
    color2[] = {1, 1, 1, 0};
    colorText[] = {1, 1, 1, 0};
    colorDisabled[] = {1, 1, 1, 0};
    idc = 2404;
    text = "";
    onButtonClick = "createDialog ""Life_key_management"";";
    x = 0.3125;
    y = 0.24;
    w = 0.075;
    h = 0.1;
    
    };
    
    class Life_RscButtonInvisible6 : Life_RscButtonMenu { //Syncro
    animTextureNormal = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDisabled = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureOver = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureFocused = "#(argb,8,8,3)color(1,1,1,0)";
    animTexturePressed = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDefault = "#(argb,8,8,3)color(1,1,1,0)";
    colorBackground[] = {0, 0, 0, 0};
    colorBackground2[] = {1, 1, 1, 0};
    color[] = {1, 1, 1, 0};
    color2[] = {1, 1, 1, 0};
    colorText[] = {1, 1, 1, 0};
    colorDisabled[] = {1, 1, 1, 0};
    idc = 2405;
    text = "";
    onButtonClick = "[] call SOCK_fnc_syncData;";
    x = 0.4125;
    y = 0.24;
    w = 0.075;
    h = 0.1;
    };
    
    class Life_RscButtonInvisible7 : Life_RscButtonMenu { //Parametres
    animTextureNormal = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDisabled = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureOver = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureFocused = "#(argb,8,8,3)color(1,1,1,0)";
    animTexturePressed = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDefault = "#(argb,8,8,3)color(1,1,1,0)";
    colorBackground[] = {0, 0, 0, 0};
    colorBackground2[] = {1, 1, 1, 0};
    color[] = {1, 1, 1, 0};
    color2[] = {1, 1, 1, 0};
    colorText[] = {1, 1, 1, 0};
    colorDisabled[] = {1, 1, 1, 0};
    idc = 2406;
    onButtonClick = "[] call life_fnc_settingsMenu;";
    x = 0.4;
    y = 0.52;
    w = 0.0875;
    h = 0.08;
    };
    
    class Life_RscButtonInvisible8 : Life_RscButtonMenu { //Reseau
    animTextureNormal = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDisabled = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureOver = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureFocused = "#(argb,8,8,3)color(1,1,1,0)";
    animTexturePressed = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDefault = "#(argb,8,8,3)color(1,1,1,0)";
    colorBackground[] = {0, 0, 0, 7};
    colorBackground2[] = {1, 1, 1, 0};
    color[] = {1, 1, 1, 0};
    color2[] = {1, 1, 1, 0};
    colorText[] = {1, 1, 1, 0};
    colorDisabled[] = {1, 1, 1, 0};
    idc = 2402;
    onButtonClick = "if(isNil ""life_action_gangInUse"") then {if(isNil {(group player) getVariable ""gang_owner""}) then {createDialog ""Life_Create_Gang_Diag"";} else {[] spawn life_fnc_gangMenu;};};";
    x = 0.5125;
    y = 0.1;
    w = 0.075;
    h = 0.1;
    };
    
    class Life_RscButtonInvisible9 : Life_RscButtonMenu { //interpole
    animTextureNormal = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDisabled = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureOver = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureFocused = "#(argb,8,8,3)color(1,1,1,0)";
    animTexturePressed = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDefault = "#(argb,8,8,3)color(1,1,1,0)";
    colorBackground[] = {0, 0, 0, 0};
    colorBackground2[] = {1, 1, 1, 0};
    color[] = {1, 1, 1, 0};
    color2[] = {1, 1, 1, 0};
    colorText[] = {1, 1, 1, 0};
    colorDisabled[] = {1, 1, 1, 0};
    idc = 2012;
    onButtonClick = "[] call life_fnc_wantedMenu";
    x = 0.5125;
    y = 0.24;
    w = 0.075;
    h = 0.1;
    };
    
    class Life_RscButtonInvisible10 : Life_RscButtonMenu { //Youturfu
    animTextureNormal = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDisabled = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureOver = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureFocused = "#(argb,8,8,3)color(1,1,1,0)";
    animTexturePressed = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDefault = "#(argb,8,8,3)color(1,1,1,0)";
    colorBackground[] = {0, 0, 0, 0};
    colorBackground2[] = {1, 1, 1, 0};
    color[] = {1, 1, 1, 0};
    color2[] = {1, 1, 1, 0};
    colorText[] = {1, 1, 1, 0};
    colorDisabled[] = {1, 1, 1, 0};
    idc = 2013;
    onButtonClick = "createDialog ""life_youturfu"";";
    x = 0.3;
    y = 0.38;
    w = 0.0875;
    h = 0.1;
    };
    
    class Life_RscButtonInvisible11 : Life_RscButtonMenu { //Messages
    animTextureNormal = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDisabled = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureOver = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureFocused = "#(argb,8,8,3)color(1,1,1,0)";
    animTexturePressed = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDefault = "#(argb,8,8,3)color(1,1,1,0)";
    colorBackground[] = {0, 0, 0, 0};
    colorBackground2[] = {1, 1, 1, 0};
    color[] = {1, 1, 1, 0};
    color2[] = {1, 1, 1, 0};
    colorText[] = {1, 1, 1, 0};
    colorDisabled[] = {1, 1, 1, 0};
    idc = 2014;
    onButtonClick = "createDialog ""Life_cell_phone"";";
    x = 0.45;
    y = 0.86;
    w = 0.1;
    h = 0.12;
    };
    
    class Life_RscButtonInvisible400 : Life_RscButtonMenu { //Objets Police
    animTextureNormal = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDisabled = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureOver = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureFocused = "#(argb,8,8,3)color(1,1,1,0)";
    animTexturePressed = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDefault = "#(argb,8,8,3)color(1,1,1,0)";
    colorBackground[] = {0, 0, 0, 0};
    colorBackground2[] = {1, 1, 1, 0};
    color[] = {1, 1, 1, 0};
    color2[] = {1, 1, 1, 0};
    colorText[] = {1, 1, 1, 0};
    colorDisabled[] = {1, 1, 1, 0};
    idc = 20003;
    onButtonClick = "[] spawn life_fnc_placeablesMenu; closeDialog 0;";
    x = 0.6125;
    y = 0.38;
    w = 0.075;
    h = 0.1;
    };
    
    class Life_RscButtonInvisible401 : Life_RscButtonMenu { //Objets Pompiers
    animTextureNormal = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDisabled = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureOver = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureFocused = "#(argb,8,8,3)color(1,1,1,0)";
    animTexturePressed = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDefault = "#(argb,8,8,3)color(1,1,1,0)";
    colorBackground[] = {0, 0, 0, 0};
    colorBackground2[] = {1, 1, 1, 0};
    color[] = {1, 1, 1, 0};
    color2[] = {1, 1, 1, 0};
    colorText[] = {1, 1, 1, 0};
    colorDisabled[] = {1, 1, 1, 0};
    idc = 40003;
    onButtonClick = "[] spawn life_fnc_placeablesMenuMEDIC; closeDialog 0;";
    x = 0.6125;
    y = 0.24;
    w = 0.075;
    h = 0.1;
    };
    
    class Life_RscButtonInvisible13 : Life_RscButtonMenu { // Internet
    animTextureNormal = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDisabled = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureOver = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureFocused = "#(argb,8,8,3)color(1,1,1,0)";
    animTexturePressed = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDefault = "#(argb,8,8,3)color(1,1,1,0)";
    colorBackground[] = {0, 0, 0, 0};
    colorBackground2[] = {1, 1, 1, 0};
    color[] = {1, 1, 1, 0};
    color2[] = {1, 1, 1, 0};
    colorText[] = {1, 1, 1, 0};
    colorDisabled[] = {1, 1, 1, 0};
    idc = -1;
    onButtonClick = "createDialog ""life_internet"";";
    x = 0.325;
    y = 0.86;
    w = 0.1;
    h = 0.12;
    };
    
    class Life_RscButtonInvisible14 : Life_RscButtonMenu { //bourse
    animTextureNormal = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDisabled = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureOver = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureFocused = "#(argb,8,8,3)color(1,1,1,0)";
    animTexturePressed = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDefault = "#(argb,8,8,3)color(1,1,1,0)";
    colorBackground[] = {0, 0, 0, 0};
    colorBackground2[] = {1, 1, 1, 0};
    color[] = {1, 1, 1, 0};
    color2[] = {1, 1, 1, 0};
    colorText[] = {1, 1, 1, 0};
    colorDisabled[] = {1, 1, 1, 0};
    idc = -1;
    onButtonClick = "[] call life_fnc_bourseResourceInfoOpen;";
    x = 0.5875;
    y = 0.86;
    w = 0.0875;
    h = 0.12;
    };
    
    class Life_RscButtonInvisible15 : Life_RscButtonMenu { //Vêtements
    animTextureNormal = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDisabled = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureOver = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureFocused = "#(argb,8,8,3)color(1,1,1,0)";
    animTexturePressed = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDefault = "#(argb,8,8,3)color(1,1,1,0)";
    colorBackground[] = {0, 0, 0, 0};
    colorBackground2[] = {1, 1, 1, 0};
    color[] = {1, 1, 1, 0};
    color2[] = {1, 1, 1, 0};
    colorText[] = {1, 1, 1, 0};
    colorDisabled[] = {1, 1, 1, 0};
    idc = -1;
    onButtonClick = "createDialog ""Life_Clothing"";";
    x = 0.4;
    y = 0.38;
    w = 0.0875;
    h = 0.1;
    };
    
    class Life_RscButtonInvisible16 : Life_RscButtonMenu { //Inventaire
    animTextureNormal = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDisabled = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureOver = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureFocused = "#(argb,8,8,3)color(1,1,1,0)";
    animTexturePressed = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDefault = "#(argb,8,8,3)color(1,1,1,0)";
    colorBackground[] = {0, 0, 0, 0};
    colorBackground2[] = {1, 1, 1, 0};
    color[] = {1, 1, 1, 0};
    color2[] = {1, 1, 1, 0};
    colorText[] = {1, 1, 1, 0};
    colorDisabled[] = {1, 1, 1, 0};
    idc = -1;
    onButtonClick = "";
    x = 0.5125;
    y = 0.38;
    w = 0.075;
    h = 0.1;
    };
    
    class Life_RscButtonInvisible17 : Life_RscButtonMenu { //Maps
    animTextureNormal = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDisabled = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureOver = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureFocused = "#(argb,8,8,3)color(1,1,1,0)";
    animTexturePressed = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDefault = "#(argb,8,8,3)color(1,1,1,0)";
    colorBackground[] = {0, 0, 0, 0};
    colorBackground2[] = {1, 1, 1, 0};
    color[] = {1, 1, 1, 0};
    color2[] = {1, 1, 1, 0};
    colorText[] = {1, 1, 1, 0};
    colorDisabled[] = {1, 1, 1, 0};
    idc = -1;
    onButtonClick = "";
    x = 0.3;
    y = 0.5;
    w = 0.0875;
    h = 0.12;
    };
    
    class Life_RscButtonInvisible18 : Life_RscButtonMenu { //Instant Gaming
    animTextureNormal = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDisabled = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureOver = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureFocused = "#(argb,8,8,3)color(1,1,1,0)";
    animTexturePressed = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDefault = "#(argb,8,8,3)color(1,1,1,0)";
    colorBackground[] = {0, 0, 0, 0};
    colorBackground2[] = {1, 1, 1, 0};
    color[] = {1, 1, 1, 0};
    color2[] = {1, 1, 1, 0};
    colorText[] = {1, 1, 1, 0};
    colorDisabled[] = {1, 1, 1, 0};
    idc = -1;
    onButtonClick = "createDialog ""life_ig"";";
    x = 0.5125;
    y = 0.52;
    w = 0.075;
    h = 0.1;
    };
    
    class Life_RscButtonInvisible19 : Life_RscButtonMenu { //Nitrado
    animTextureNormal = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDisabled = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureOver = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureFocused = "#(argb,8,8,3)color(1,1,1,0)";
    animTexturePressed = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDefault = "#(argb,8,8,3)color(1,1,1,0)";
    colorBackground[] = {0, 0, 0, 0};
    colorBackground2[] = {1, 1, 1, 0};
    color[] = {1, 1, 1, 0};
    color2[] = {1, 1, 1, 0};
    colorText[] = {1, 1, 1, 0};
    colorDisabled[] = {1, 1, 1, 0};
    idc = -1;
    onButtonClick = "createDialog ""life_nitrado"";";
    x = 0.6125;
    y = 0.52;
    w = 0.075;
    h = 0.1;
    };
    
    class Life_RscButtonInvisible20 : Life_RscButtonMenu { //Twitter
    animTextureNormal = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDisabled = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureOver = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureFocused = "#(argb,8,8,3)color(1,1,1,0)";
    animTexturePressed = "#(argb,8,8,3)color(1,1,1,0)";
    animTextureDefault = "#(argb,8,8,3)color(1,1,1,0)";
    colorBackground[] = {0, 0, 0, 0};
    colorBackground2[] = {1, 1, 1, 0};
    color[] = {1, 1, 1, 0};
    color2[] = {1, 1, 1, 0};
    colorText[] = {1, 1, 1, 0};
    colorDisabled[] = {1, 1, 1, 0};
    idc = -1;
    onButtonClick = "createDialog ""life_twitter"";";
    x = 0.3125;
    y = 0.64;
    w = 0.075;
    h = 0.1;
    };
    };
    };
    

    Je ne sais pas d’ou cela pourrait venir.
    Si vous pouvez m’aider je ne dis pas non.

  • Via hastebin sil te plait le code.

  • Oui c’est vrai que c’est plus propre :
    Code préfecture : https://hastebin.com/mayolodehu.scala
    Code téléphone : https://hastebin.com/ximazasuwi.makefile

    Voila.

  • Petit conseil, pense à l’indentation, c’est plus pratique pour s’y retrouver^^

  • Ouais faudrait que je prenne le temps de le faire un jour :innocent:

  • Il te manque des chose pour afficher tes licences

  • Il me manque quoi ?

  • Normalement, il y’a deux class dans le control, mais la je doit allez au boulot je n’est pas le temps de t’aidez plus longtemps, cherche un peu

  • Ok pas de soucis merci quand même.

  • Je pense qu’un petit tour sur le framework de base saurait t’aider…

  • En partie^^ Après c’est pas ma spécialité les Dialogs :/

  • Pas de soucis.
    Cela fait une semaine que je retourne le code dans touts les sens mais malheuresement toujours rien :(

  • Attends un peu, quand @brutalzic va débarquer il va rafler le forum ça devrait le faire xD

  • Ouais ;)
    Le génie va débarquer :)

  • Analyse bien les fichier de base, tu y trouvera ton bonheur

  • Même après le check ça ne marche pas.
    Elles ne veulent pas ce mettre sur ma page préfecture mais elles veulent bien ce mettre sur mon téléphone.
    Je ne sais plus quoi faire :(

  • est-ce que ta couche est bien positionné? C’est un système de couche non?

  • J’ai tester de décaler les licenses dans le vide pour justement vérifier cette hypothèse mais ça ne change rien. J’ai que la barre de scrool qui apparait.
    Et j’ai le même soucis avec la Banque.
    J’ai l’impression que cela vient des RscControlsGroup et des RscStructuredText.
    Dans mon common.hpp j’ai cela :
    Pour le RscControlsGroup : https://hastebin.com/owopejuses.scala
    Pour le RscStructuredText : https://hastebin.com/adedubaxol.scala
    @brutalzic tu en pense quoi ?

  • j en dis que si tu n execute pas le fn_p_updateMenu.sqf … a vos recherche ! :D

Messages 87Vues 3891