Problème de skin

Bonjour,

Un joueur m’a reporté un problème sur des skins que j’ai mis en place…

Il y a le texte “Gendarmerie” sur les pied du personne, alors que c’est un skin que j’ai télécharger sur ce forum…

Je ne comprend pas trop…

Cordialement.

Tu tes peut etre tromper de tenue sur la quelle ta mis ton skin par exemple : Tu peut avoir me le skin pour la tenu Rangmaster sur la 2 emes du shop police

Les skins vienne d’ici: http://altisdev.com/index.php?/topic/48-multi-skins-police-national-fran%C3%A7aise/

J’ai mis cella dans le script:

fn_equipGear.sqf:

/*  
File: fn_equipGear.sqf  
Author: Pepitas "VTL" VTL-Team  

Description:  
Initializes custom gear textures  
*/  

if (playerSide == west) then {  
if ((uniform player) == "U_Rangemaster") then  
{  
//[[player,"textures\Cop\uniform_recrue.jpg"], "life_fnc_setUniform", true, true] spawn BIS_fnc_mp;  
player setObjectTextureGlobal [0, "textures\pn2.jpg"];  
};  
if ((uniform player) == "U_B_CombatUniform_mcam") then  
{  
player setObjectTextureGlobal [0, "textures\pn3.jpg"];  
};  
if ((uniform player) == "U_B_CombatUniform_mcam_vest") then  
{  
player setObjectTextureGlobal [0, "textures\pn2.jpg"];  
};  
if ((uniform player) == "U_B_CombatUniform_mcam_tshirt") then  
{  
player setObjectTextureGlobal [0, "textures\pn3.jpg"];  
};  
if ((uniform player) == "U_B_CombatUniform_mcam_worn") then  
{  
player setObjectTextureGlobal [0, "textures\pn2.jpg"];  
};  
if ((uniform player) == "U_B_CTRG_3") then  
{  
player setObjectTextureGlobal [0, "textures\pn3.jpg"];  
};  
if ((uniform player) == "U_KerryBody") then  
{  
player setObjectTextureGlobal [0, "textures\pn2.jpg"];  
};  
if ((uniform player) == "U_B_survival_uniform") then  
{  
player setObjectTextureGlobal [0, "textures\pn4.jpg"];  
};  
if ((uniform player) == "U_B_SpecopsUniform_sgg") then  
{  
player setObjectTextureGlobal [0, "textures\pn3.jpg"];  
};  
if ((uniform player) == "U_B_CTRG_2") then  
{  
player setObjectTextureGlobal [0, "textures\pn2.jpg"];  
};  
if ((uniform player) == "U_BG_leader") then  
{  
player setObjectTextureGlobal [0, "textures\pn4.jpg"];  
};  
};  
if (playerSide == civilian) then {  
if ((uniform player) == "U_Rangemaster") then  
{  
player setObjectTextureGlobal [0, "textures\pn2.jpg"];  
};  
};  

fn_setUniform.sqf

/*  
File: fn_setUniform.sqf  
Author: Le Aphec  

Description:  
Sets given uniform texture to a unit, should be done MP  
*/  

private ["_unit","_texture"];  
_unit = [_this, 0, objNull, [objNull]] call BIS_fnc_param;  
_texture = [_this, 1, "", [""]] call BIS_fnc_param;  

if (isNull _unit || _texture == "") exitWith {};  

_unit setObjectTexture [0, _texture];  

fn_clothing_cop.sqf

#include <macro.h>  
/*  
	File: fn_clothing_cop.sqf  
	Author: Bryan "Tonic" Boardwine  

	Description:  
	Master config file for Cop clothing store.  
*/  
private["_filter","_ret"];  
_filter = [_this,0,0,[0]] call BIS_fnc_param;  
//Classname, Custom Display name (use nil for Cfg->DisplayName, price  

//Shop Title Name  
ctrlSetText[3103,"Altis Police Department Shop"];  

_ret = [];  
switch (_filter) do  
{  
	//Uniforms  
	case 0:  
	{  
		_ret pushBack ["U_B_CTRG_2","Cop Uniform",25];  
		if(__GETC__(life_coplevel) > 1) then  
		{  
			_ret pushBack ["U_B_CombatUniform_mcam_tshirt",nil,350];  
			_ret pushBack ["U_B_survival_uniform",nil,1250];  
		};  
		if(__GETC__(life_coplevel) > 2) then  
		{  
			_ret pushBack ["U_B_CombatUniform_mcam_worn",nil,550];  
		};  
	    if(__GETC__(life_coplevel) > 7) then  
		{  
			_ret pushBack ["U_BG_leader",nil,550];  
		};  
	};  

	//Hats  
	case 1:  
	{  
		if(__GETC__(life_coplevel) > 1) then  
		{  
			_ret pushBack ["H_HelmetB_plain_mcamo",nil,75];  
			_ret pushBack ["H_Booniehat_mcamo",nil,120];  
		};  

		if(__GETC__(life_coplevel) > 2) then  
		{  
			_ret pushBack ["H_MilCap_mcamo",nil,100];  
		};  
	};  

	//Glasses  
	case 2:  
	{  
		_ret =   
		[  
			["G_Shades_Black",nil,25],  
			["G_Shades_Blue",nil,20],  
			["G_Sport_Blackred",nil,20],  
			["G_Sport_Checkered",nil,20],  
			["G_Sport_Blackyellow",nil,20],  
			["G_Sport_BlackWhite",nil,20],  
			["G_Aviator",nil,75],  
			["G_Squares",nil,10],  
			["G_Lowprofile",nil,30],  
			["G_Combat",nil,55]  
		];  
	};  

	//Vest  
	case 3:  
	{  
		_ret pushBack ["V_Rangemaster_belt",nil,800];  
		if(__GETC__(life_coplevel) > 1) then  
		{  
			_ret pushBack ["V_PlateCarrier2_rgr",nil,1500];  
		};  
	};  

	//Backpacks  
	case 4:  
	{  
		_ret =  
		[  
			["B_Kitbag_cbr",nil,800],  
			["B_FieldPack_cbr",nil,500],  
			["B_AssaultPack_cbr",nil,700],  
			["B_Bergen_sgg",nil,2500],  
			["B_Carryall_cbr",nil,3500]  
		];  
	};  
};  

_ret;  

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